Sunset Forest Boulders

12.3 Motherlode Boulder

12.3.1Only Fans(sds)***(V4)
Sit start on the right arête of the small bloc at the left end of the face. Work your way up the arête to the lip before making a big span to the base of the hanging groove. Continue out along the lip to the right of this before rocking back into the groove to finish.
12.3.1.XOnly Fans Direct (Open Project) - X(project)
The direct start to the above line will be extremely hard, especially if the block to the left is eliminated for feet too.
12.3.1.YOpen Project - Y(project)
The line up the overhanging prow seems feasible but will be very very hard. Start matched on positive holds in the break and work up and right to a distant, but positive, crimp high and right (hopefully this won't just snap off). From this another long move should just about bring the lip of the bloc.
12.3.1.ZOpen Project (sds) - Z(sds)(project)
As for the above line but with an extremely hard sit start to get to the good holds in the break.
12.3.2Fools Gold***(V4)
Start with a chest high side pull for the left and a small high crimp for the right (shorties will need to stack a pad or two to reach this). Make powerful moves to the ledge above and then commit to the wall above this, eventually gaining the obvious jug on the ledge high up. Finish with committing, but easier moves above this.
12.3.3Broken Dreams***(V4)
Start with the broken side pull for the right and a tiny high triangle crimp for the left (shorties will need to stack a pad or two to reach this). Make powerful moves to the large ledge above before making even larger moves up the various features right of the crack, plus the crack itself if you feel the need, to top out through the bulging wall/crack. Note: Both problems #2 and #3 can be started slightly lower using the broken crimp on #3 for right and a good side pull level with this for the left (Satoshi's Start), then moving up to the small high crimp described above before going to the ledge. This adds a hard move and cranks up the grade a bit too.
12.3.4Dark Necessities***(V2)
Start with a mediocre side pull for the right and a high positive crimp for the left (stacking again needed for shorties). Climb the face above via a series of features that culminate in a committing top out through the rounded lip above.
12.3.5Dark Necessities(sds)***(V5)
A sit start to the above line from opposing widely spaced side pulls low down on the wall, with a tricky move to get established on the original line.
12.3.6Necessary Evil Left(sds)***(V3)
Start sat at the big ledge. Lift off using this and then move left to small crimps on the wall and powerfully work your way to slopers above, finishing up the slab left of the groove.
12.3.7Necessary Evil(sds)***(V3)
Follow the previous line to the slopers but this time stay right and finish up the bulging wall right of the groove. A similar level of difficulty to the left finish but much more committing.
12.3.8Resident Evil*(V2)
Start in the high juggy flake and climb the wall immediately above this.
12.3.9Resident Direct(sds)**(V6)
Start at the ledge. Move left to the nearby crimp and then launch directly up to the juggy flake at the start of Resident Evil. Soft at the grade for anyone with an ape index of 180 or more.
12.3.10Resident Evil(sds)**(V6)
Start sat at the big ledge. Pull on and make powerful moves out right to small crimps holds. Lock these in tight and make the long reach to the start of the stand start version, which is then followed to the top. Similar to the above, also a bit morpho and easier for those with a longer wingspan.
12.3.11Resident (Directest)(sds)**(V7)
Don't like the crimps on Resident Evil (sds) or Resident Direct (sds)? Simple, skip them and just dyno from the start hold to the flake!
There are total 14 routes on the Motherlode Boulder that is located in zone 12. The boulder problems are graded V2 - project and rated with stars, we recommend you to come and try these problems.